unreal.RigVMStatistics

class unreal.RigVMStatistics(bytes_for_cdo: int = 0, bytes_per_instance: int = 0, literal_memory: RigVMMemoryStatistics = Ellipsis, work_memory: RigVMMemoryStatistics = Ellipsis, debug_memory: RigVMMemoryStatistics = Ellipsis, bytes_for_caching: int = 0, byte_code: RigVMByteCodeStatistics = Ellipsis)

Bases: StructBase

Rig VMStatistics

C++ Source:

  • Module: RigVM

  • File: RigVMStatistics.h

Editor Properties: (see get_editor_property/set_editor_property)

  • byte_code (RigVMByteCodeStatistics): [Read-Only] Byte Code

  • bytes_for_caching (int32): [Read-Only] Bytes for Caching

  • bytes_for_cdo (int32): [Read-Only] Bytes for CDO

  • bytes_per_instance (int32): [Read-Only] Bytes Per Instance

  • debug_memory (RigVMMemoryStatistics): [Read-Only] Debug Memory

  • literal_memory (RigVMMemoryStatistics): [Read-Only] Literal Memory

  • work_memory (RigVMMemoryStatistics): [Read-Only] Work Memory

property byte_code: RigVMByteCodeStatistics

[Read-Only] Byte Code

Type:

(RigVMByteCodeStatistics)

property bytes_for_caching: int

[Read-Only] Bytes for Caching

Type:

(int32)

property bytes_for_cdo: int

[Read-Only] Bytes for CDO

Type:

(int32)

property bytes_per_instance: int

[Read-Only] Bytes Per Instance

Type:

(int32)

property debug_memory: RigVMMemoryStatistics

[Read-Only] Debug Memory

Type:

(RigVMMemoryStatistics)

property literal_memory: RigVMMemoryStatistics

[Read-Only] Literal Memory

Type:

(RigVMMemoryStatistics)

property work_memory: RigVMMemoryStatistics

[Read-Only] Work Memory

Type:

(RigVMMemoryStatistics)