unreal.RigVMStatistics
¶
- class unreal.RigVMStatistics(bytes_for_cdo: int = 0, bytes_per_instance: int = 0, literal_memory: RigVMMemoryStatistics = Ellipsis, work_memory: RigVMMemoryStatistics = Ellipsis, debug_memory: RigVMMemoryStatistics = Ellipsis, bytes_for_caching: int = 0, byte_code: RigVMByteCodeStatistics = Ellipsis)¶
Bases:
StructBase
Rig VMStatistics
C++ Source:
Module: RigVM
File: RigVMStatistics.h
Editor Properties: (see get_editor_property/set_editor_property)
byte_code
(RigVMByteCodeStatistics): [Read-Only] Byte Codebytes_for_caching
(int32): [Read-Only] Bytes for Cachingbytes_for_cdo
(int32): [Read-Only] Bytes for CDObytes_per_instance
(int32): [Read-Only] Bytes Per Instancedebug_memory
(RigVMMemoryStatistics): [Read-Only] Debug Memoryliteral_memory
(RigVMMemoryStatistics): [Read-Only] Literal Memorywork_memory
(RigVMMemoryStatistics): [Read-Only] Work Memory
- property byte_code: RigVMByteCodeStatistics¶
[Read-Only] Byte Code
- Type:
- property debug_memory: RigVMMemoryStatistics¶
[Read-Only] Debug Memory
- Type:
- property literal_memory: RigVMMemoryStatistics¶
[Read-Only] Literal Memory
- Type:
- property work_memory: RigVMMemoryStatistics¶
[Read-Only] Work Memory
- Type: