unreal.RigVMPinDirection
¶
- class unreal.RigVMPinDirection¶
Bases:
unreal.EnumBase
The Pin Direction is used to differentiate different kinds of pins in the data flow graph - inputs, outputs etc.
C++ Source:
Module: RigVM
File: RigVMFunction.h
- HIDDEN¶
A const value that cannot be connected to
- Type
4
- INPUT¶
0
- INVALID¶
A mutable hidden value (used for interal state)
- Type
5
- IO¶
A mutable output value
- Type
2
- OUTPUT¶
A const input value
- Type
1
- VISIBLE¶
A mutable input and output value
- Type
3