unreal.RigVMPinDefaultValueType¶
- class unreal.RigVMPinDefaultValueType¶
Bases:
EnumBaseERig VMPin Default Value Type
C++ Source:
Plugin: RigVM
Module: RigVMDeveloper
File: RigVMPin.h
- AUTO_DETECT: RigVMPinDefaultValueType = Ellipsis¶
0
- KEEP_VALUE_TYPE: RigVMPinDefaultValueType = Ellipsis¶
The value is overridden by the user and should stay like this no matter what
- Type:
3
- OVERRIDE: RigVMPinDefaultValueType = Ellipsis¶
The value is unchanged and will remain the original default
- Type:
2
- UNSET: RigVMPinDefaultValueType = Ellipsis¶
Detect if this is an unchanged or overridden value based on the delta
- Type:
1