unreal.RigVMPinDefaultValueType

class unreal.RigVMPinDefaultValueType

Bases: EnumBase

ERig VMPin Default Value Type

C++ Source:

  • Plugin: RigVM

  • Module: RigVMDeveloper

  • File: RigVMPin.h

AUTO_DETECT: RigVMPinDefaultValueType = Ellipsis

0

KEEP_VALUE_TYPE: RigVMPinDefaultValueType = Ellipsis

The value is overridden by the user and should stay like this no matter what

Type:

3

OVERRIDE: RigVMPinDefaultValueType = Ellipsis

The value is unchanged and will remain the original default

Type:

2

UNSET: RigVMPinDefaultValueType = Ellipsis

Detect if this is an unchanged or overridden value based on the delta

Type:

1