unreal.RigVMPinDefaultValueType

class unreal.RigVMPinDefaultValueType

Bases: EnumBase

ERig VMPin Default Value Type

C++ Source:

  • Plugin: RigVM

  • Module: RigVMDeveloper

  • File: RigVMPin.h

AUTO_DETECT: RigVMPinDefaultValueType

0

KEEP_VALUE_TYPE: RigVMPinDefaultValueType

The value is overridden by the user and should stay like this no matter what

Type:

3

OVERRIDE: RigVMPinDefaultValueType

The value is unchanged and will remain the original default

Type:

2

UNSET: RigVMPinDefaultValueType

Detect if this is an unchanged or overridden value based on the delta

Type:

1