unreal.RigVMParserASTSettings
¶
- class unreal.RigVMParserASTSettings¶
Bases:
unreal.StructBase
The settings to apply during the parse of the abstract syntax tree.
The folding settings can affect the performance of the parse dramatically.
C++ Source:
Module: RigVMDeveloper
File: RigVMAST.h
Editor Properties: (see get_editor_property/set_editor_property)
fold_assignments
(bool): [Read-Write] fold assignments / copiesfold_constant_branches
(bool): [Read-Write] fold / remove unreachable / constant branchesfold_literals
(bool): [Read-Write] fold literals and share memoryfold_reroutes
(bool): [Read-Write] remove no op nodes - used for reroutes and other expressions.