unreal.RigVMNodeLayout¶
- class unreal.RigVMNodeLayout(categories: None = [], pin_index_in_category: None = {}, display_names: None = {})¶
Bases:
StructBaseRig VMNode Layout
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMNodeLayout.h
Editor Properties: (see get_editor_property/set_editor_property)
categories(Array[RigVMPinCategory]): [Read-Only]display_names(Map[str, str]): [Read-Only]pin_index_in_category(Map[str, int32]): [Read-Only]