unreal.RigVMNodeLayout

class unreal.RigVMNodeLayout(categories: None = [], pin_index_in_category: None = {}, display_names: None = {})

Bases: StructBase

Rig VMNode Layout

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMNodeLayout.h

Editor Properties: (see get_editor_property/set_editor_property)

  • categories (Array[RigVMPinCategory]): [Read-Only]

  • display_names (Map[str, str]): [Read-Only]

  • pin_index_in_category (Map[str, int32]): [Read-Only]

property categories: None

[Read-Only]

Type:

(Array[RigVMPinCategory])

property display_names: None

[Read-Only]

Type:

(Map[str, str])

property pin_index_in_category: None

[Read-Only]

Type:

(Map[str, int32])