unreal.RigVMLink
¶
- class unreal.RigVMLink(outer=None, name='None')¶
Bases:
unreal.Object
The Link represents a connection between two Pins within a Graph. The Link can be accessed on the Graph itself - or through the URigVMPin::GetLinks() method.
C++ Source:
Module: RigVMDeveloper
File: RigVMLink.h
- get_graph() → RigVMGraph¶
Returns the Link’s owning Graph/
- Returns
- Return type
- get_link_index() → int32¶
Returns the current index of this Link within its owning Graph.
- Returns
- Return type
int32
- get_pin_path_representation() → str¶
Returns a string representation of the Link, for example: “NodeA.Color.R -> NodeB.Translation.X”
- Returns
- Return type