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unreal.RigVMLink¶

class unreal.RigVMLink(outer=None, name='None')¶

Bases: unreal.Object

The Link represents a connection between two Pins within a Graph. The Link can be accessed on the Graph itself - or through the URigVMPin::GetLinks() method.

C++ Source:

  • Module: RigVMDeveloper

  • File: RigVMLink.h

get_graph() → RigVMGraph¶

Returns the Link’s owning Graph/

Return type

RigVMGraph

get_link_index() → int32¶

Returns the current index of this Link within its owning Graph.

Return type

int32

get_pin_path_representation() → str¶

Returns a string representation of the Link, for example: “NodeA.Color.R -> NodeB.Translation.X” note: can be split again using SplitPinPathRepresentation

Return type

str

get_source_pin() → RigVMPin¶

Returns the source Pin of this Link (or nullptr)

Return type

RigVMPin

get_target_pin() → RigVMPin¶

Returns the target Pin of this Link (or nullptr)

Return type

RigVMPin

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