unreal.RigVMLibraryNode¶
- class unreal.RigVMLibraryNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
RigVMTemplateNodeThe Library Node represents a function invocation of a function specified somewhere else. The function can be expressed as a sub-graph (RigVMGroupNode) or as a referenced function (RigVMFunctionNode).
C++ Source:
Plugin: RigVM
Module: RigVMDeveloper
File: RigVMLibraryNode.h
- get_contained_graph() RigVMGraph¶
Get Contained Graph
- Return type:
- get_function_variant() RigVMVariant¶
Get Function Variant
- Return type:
- get_function_variant_ref() RigVMVariantRef¶
Get Function Variant Ref
- Return type:
- get_library() RigVMFunctionLibrary¶
Get Library
- Return type:
- get_matching_variants() Array[RigVMVariantRef]¶
Get Matching Variants
- Return type: