unreal.RigVMLibraryNode

class unreal.RigVMLibraryNode(outer: Object | None = None, name: Name | str = 'None')

Bases: RigVMTemplateNode

The Library Node represents a function invocation of a function specified somewhere else. The function can be expressed as a sub-graph (RigVMGroupNode) or as a referenced function (RigVMFunctionNode).

C++ Source:

  • Plugin: RigVM

  • Module: RigVMDeveloper

  • File: RigVMLibraryNode.h

get_contained_graph() RigVMGraph

Get Contained Graph

Return type:

RigVMGraph

get_function_variant() RigVMVariant

Get Function Variant

Return type:

RigVMVariant

get_function_variant_ref() RigVMVariantRef

Get Function Variant Ref

Return type:

RigVMVariantRef

get_library() RigVMFunctionLibrary

Get Library

Return type:

RigVMFunctionLibrary

get_matching_variants() Array[RigVMVariantRef]

Get Matching Variants

Return type:

Array[RigVMVariantRef]