unreal.RigVMInjectionInfo

class unreal.RigVMInjectionInfo(outer=None, name='None')

Bases: unreal.Object

The Injected Info is used for injecting a node on a pin. Injected nodes are not visible to the user, but they are normal nodes on the graph.

C++ Source:

  • Module: RigVMDeveloper

  • File: RigVMPin.h

get_graph()RigVMGraph

Returns the graph of this injected node.

Returns

Return type

RigVMGraph

get_pin()RigVMPin

Returns the pin of this injected node.

Returns

Return type

RigVMPin