unreal.RigVMInjectionInfo
¶
- class unreal.RigVMInjectionInfo(outer=None, name='None')¶
Bases:
unreal.Object
The Injected Info is used for injecting a node on a pin. Injected nodes are not visible to the user, but they are normal nodes on the graph.
C++ Source:
Module: RigVMDeveloper
File: RigVMPin.h
- get_graph() → RigVMGraph¶
Returns the graph of this injected node.
- Returns
- Return type