unreal.RigVMInjectionInfo¶
- class unreal.RigVMInjectionInfo(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ObjectThe Injected Info is used for injecting a node on a pin. Injected nodes are not visible to the user, but they are normal nodes on the graph.
C++ Source:
Module: RigVMDeveloper
File: RigVMPin.h
- get_graph() RigVMGraph¶
Returns the graph of this injected node.
- Return type: