unreal.RigVMGraphVariableDescription
¶
- class unreal.RigVMGraphVariableDescription(name='None', cpp_type='', cpp_type_object=None, default_value='')¶
Bases:
unreal.StructBase
The variable description is used to convey information about unique variables within a Graph. Multiple Variable Nodes can share the same variable description.
C++ Source:
Module: RigVMDeveloper
File: RigVMVariableNode.h
Editor Properties: (see get_editor_property/set_editor_property)
cpp_type
(str): [Read-Write] The C++ data type of the variablecpp_type_object
(Object): [Read-Write] The Struct of the C++ data type of the variable (or nullptr)default_value
(str): [Read-Write] The default value of the variablename
(Name): [Read-Write] The name of the variable