unreal.RigVMGraphParameterDescription
¶
- class unreal.RigVMGraphParameterDescription(name: Name = 'None', is_input: bool = False, cpp_type: str = '', cpp_type_object: Object = Ellipsis, default_value: str = '')¶
Bases:
StructBase
The parameter description is used to convey information about unique parameters within a Graph. Multiple Parameter Nodes can share the same parameter description.
C++ Source:
Module: RigVMDeveloper
File: RigVMParameterNode.h
Editor Properties: (see get_editor_property/set_editor_property)
cpp_type
(str): [Read-Write] CPPType: The C++ data type of the parametercpp_type_object
(Object): [Read-Write] CPPType Object: The Struct of the C++ data type of the parameter (or nullptr)default_value
(str): [Read-Write] Default Value: The default value of the parameteris_input
(bool): [Read-Write] Is Input: True if the parameter is an inputname
(Name): [Read-Write] Name: The name of the parameter
- property cpp_type_object: Object¶
[Read-Only] CPPType Object: The Struct of the C++ data type of the parameter (or nullptr)
- Type:
(Object)