unreal.RigVMGraphParameterDescription
¶
- class unreal.RigVMGraphParameterDescription(name='None', is_input=False, cpp_type='', cpp_type_object=None, default_value='')¶
Bases:
unreal.StructBase
The parameter description is used to convey information about unique parameters within a Graph. Multiple Parameter Nodes can share the same parameter description.
C++ Source:
Module: RigVMDeveloper
File: RigVMParameterNode.h
Editor Properties: (see get_editor_property/set_editor_property)
cpp_type
(str): [Read-Write] The C++ data type of the parametercpp_type_object
(Object): [Read-Write] The Struct of the C++ data type of the parameter (or nullptr)default_value
(str): [Read-Write] The default value of the parameteris_input
(bool): [Read-Write] True if the parameter is an inputname
(Name): [Read-Write] The name of the parameter