unreal.RigVMGraph
¶
- class unreal.RigVMGraph(outer=None, name='None')¶
Bases:
unreal.Object
The Graph represents a Function definition using Nodes as statements. Graphs can be compiled into a URigVM using the FRigVMCompiler. Graphs provide access to its Nodes, Pins and Links.
C++ Source:
Module: RigVMDeveloper
File: RigVMGraph.h
- find_link(link_pin_path_representation) → RigVMLink¶
Returns a link given its string representation, for example “NodeA.Color.R -> NodeB.Translation.X”
- find_node(node_path) → RigVMNode¶
Returns a Node given its path (or nullptr). (for now this is the same as finding a node by its name.)
- get_parameter_descriptions()¶
Returns a list of unique Parameter descriptions within this Graph. Multiple Parameter Nodes can share the same description.
- Returns
- Return type
- get_select_nodes()¶
Returns the names of all currently selected Nodes.
- get_variable_descriptions()¶
Returns a list of unique Variable descriptions within this Graph. Multiple Variable Nodes can share the same description.
- Returns
- Return type