unreal.RigVMFunction_UserDefinedEvent
¶
- class unreal.RigVMFunction_UserDefinedEvent(execute_context: RigVMExecuteContext = [], event_name: Name = 'None')¶
Bases:
RigVMStruct
User Defined Event for running custom logic
C++ Source:
Module: RigVM
File: RigVMFunction_UserDefinedEvent.h
Editor Properties: (see get_editor_property/set_editor_property)
event_name
(Name): [Read-Only] True if the current interaction is a rotationexecute_context
(RigVMExecuteContext): [Read-Write] The execution result
- property execute_context: RigVMExecuteContext¶
[Read-Only] The execution result
- Type: