unreal.RigVMFunction_TimeOffsetFloat
¶
- class unreal.RigVMFunction_TimeOffsetFloat(value: float = 0.0, seconds_ago: float = 0.0, buffer_size: int = 0, time_range: float = 0.0, result: float = 0.0)¶
Bases:
RigVMFunction_SimBase
Records a value over time and can access the value from the past
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_TimeOffset.h
Editor Properties: (see get_editor_property/set_editor_property)
buffer_size
(int32): [Read-Only] The sampling precision of the buffer. The higher the more precise - the more memory usage.result
(float): [Read-Write]seconds_ago
(float): [Read-Write] Seconds of time in the past you want to query the value fortime_range
(float): [Read-Only] The maximum time required for offsetting in seconds.value
(float): [Read-Write] The value to record
- property buffer_size: int¶
[Read-Only] The sampling precision of the buffer. The higher the more precise - the more memory usage.
- Type:
(int32)
- property seconds_ago: float¶
[Read-Write] Seconds of time in the past you want to query the value for
- Type:
(float)