unreal.RigVMFunction_StringContains

class unreal.RigVMFunction_StringContains(name: str = '', search: str = '', result: bool = False)

Bases: RigVMFunction_StringBase

Returns true or false if a given name exists in another given name

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_String.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (str): [Read-Write] The input string to search within

  • result (bool): [Read-Write] True if a given string exists in another given string

  • search (str): [Read-Write] The string to search for

property name: str

[Read-Write] The input string to search within

Type:

(str)

property result: bool

[Read-Only] True if a given string exists in another given string

Type:

(bool)

property search: str

[Read-Write] The string to search for

Type:

(str)