unreal.RigVMFunction_StartsWith

class unreal.RigVMFunction_StartsWith(name: Name = 'None', start: Name = 'None', result: bool = False)

Bases: RigVMFunction_NameBase

Tests whether this name starts with given name

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_Name.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write] The input name to search within

  • result (bool): [Read-Write] True if the given input name starts with the given start string

  • start (Name): [Read-Write] The start name to look for

property name: Name

[Read-Write] The input name to search within

Type:

(Name)

property result: bool

[Read-Only] True if the given input name starts with the given start string

Type:

(bool)

property start: Name

[Read-Write] The start name to look for

Type:

(Name)