unreal.RigVMFunction_SpringDampVector¶
- class unreal.RigVMFunction_SpringDampVector(execute_pin: RigVMExecutePin = [], value: Vector = Ellipsis, value_velocity: Vector = Ellipsis, target: Vector = Ellipsis, smoothing_time: float = 0.0)¶
Bases:
RigVMFunction_MathMutableBaseDamps a vector using a spring damper
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_SpringMath.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable nodes togethersmoothing_time(float): [Read-Write] The time to apply smoothing fortarget(Vector): [Read-Write] The target to damp towardsvalue(Vector): [Read-Write] The value to dampvalue_velocity(Vector): [Read-Write] The velocity of the value