unreal.RigVMFunction_Sequence
¶
- class unreal.RigVMFunction_Sequence(execute_context: RigVMExecuteContext = [], a: RigVMExecuteContext = [], b: RigVMExecuteContext = [])¶
Bases:
RigVMStruct
Allows for a single execution pulse to trigger a series of events in order.
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_Sequence.h
Editor Properties: (see get_editor_property/set_editor_property)
a
(RigVMExecuteContext): [Read-Write] The execution result Ab
(RigVMExecuteContext): [Read-Write] The execution result Bexecute_context
(RigVMExecuteContext): [Read-Write] The execution input
- property a: RigVMExecuteContext¶
[Read-Only] The execution result A
- Type:
- property b: RigVMExecuteContext¶
[Read-Only] The execution result B
- Type:
- property execute_context: RigVMExecuteContext¶
[Read-Write] The execution input
- Type: