unreal.RigVMFunction_NoiseDouble¶
- class unreal.RigVMFunction_NoiseDouble(value: float = 0.0, speed: float = 0.0, frequency: float = 0.0, minimum: float = 0.0, maximum: float = 0.0, result: float = 0.0)¶
Bases:
RigVMFunction_MathBaseGenerates a float through a noise fluctuation process between a min and a max through speed
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_Noise.h
Editor Properties: (see get_editor_property/set_editor_property)
frequency(double): [Read-Write]maximum(double): [Read-Write]minimum(double): [Read-Write]result(double): [Read-Write]speed(double): [Read-Write]value(double): [Read-Write]