unreal.RigVMFunction_NameReplace¶
- class unreal.RigVMFunction_NameReplace(name: Name = 'None', old: Name = 'None', new: Name = 'None', result: Name = 'None')¶
Bases:
RigVMFunction_NameBaseReplace all occurrences of a substring in this string
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_Name.h
Editor Properties: (see get_editor_property/set_editor_property)
name(Name): [Read-Write]new(Name): [Read-Write]old(Name): [Read-Write]result(Name): [Read-Write]