unreal.RigVMFunction_NameConcat

class unreal.RigVMFunction_NameConcat(a: Name = 'None', b: Name = 'None', result: Name = 'None')

Bases: RigVMFunction_NameBase

Concatenates two names together to make a new name

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_Name.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (Name): [Read-Write] The first / left name to concatenate

  • b (Name): [Read-Write] The second / right name to concatenate

  • result (Name): [Read-Write] The resulting concatenated name

property a: Name

[Read-Write] The first / left name to concatenate

Type:

(Name)

property b: Name

[Read-Write] The second / right name to concatenate

Type:

(Name)

property result: Name

[Read-Only] The resulting concatenated name

Type:

(Name)