unreal.RigVMFunction_MathVectorRemap¶
- class unreal.RigVMFunction_MathVectorRemap(value: Vector = Ellipsis, source_minimum: Vector = Ellipsis, source_maximum: Vector = Ellipsis, target_minimum: Vector = Ellipsis, target_maximum: Vector = Ellipsis, clamp: bool = False, result: Vector = Ellipsis)¶
Bases:
RigVMFunction_MathVectorBaseRemaps the given value from a source range to a target range for each component
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathVector.h
Editor Properties: (see get_editor_property/set_editor_property)
clamp(bool): [Read-Write] If set to true the result is clamped to the target rangeresult(Vector): [Read-Write]source_maximum(Vector): [Read-Write]source_minimum(Vector): [Read-Write]target_maximum(Vector): [Read-Write]target_minimum(Vector): [Read-Write]value(Vector): [Read-Write]