unreal.RigVMFunction_MathVectorRemap
¶
- class unreal.RigVMFunction_MathVectorRemap(value: Vector = Ellipsis, source_minimum: Vector = Ellipsis, source_maximum: Vector = Ellipsis, target_minimum: Vector = Ellipsis, target_maximum: Vector = Ellipsis, clamp: bool = False, result: Vector = Ellipsis)¶
Bases:
RigVMFunction_MathVectorBase
Remaps the given value from a source range to a target range for each component
C++ Source:
Module: RigVM
File: RigVMFunction_MathVector.h
Editor Properties: (see get_editor_property/set_editor_property)
clamp
(bool): [Read-Write] If set to true the result is clamped to the target rangeresult
(Vector): [Read-Write]source_maximum
(Vector): [Read-Write]source_minimum
(Vector): [Read-Write]target_maximum
(Vector): [Read-Write]target_minimum
(Vector): [Read-Write]value
(Vector): [Read-Write]