unreal.RigVMFunction_MathVectorIsNearlyEqual¶
- class unreal.RigVMFunction_MathVectorIsNearlyEqual(a: Vector = Ellipsis, b: Vector = Ellipsis, tolerance: float = 0.0, result: bool = False)¶
Bases:
RigVMFunction_MathVectorBaseReturns true if the value A is almost equal to B
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathVector.h
Editor Properties: (see get_editor_property/set_editor_property)
a(Vector): [Read-Write]b(Vector): [Read-Write]result(bool): [Read-Write]tolerance(float): [Read-Write]