unreal.RigVMFunction_MathVectorIsNearlyEqual
¶
- class unreal.RigVMFunction_MathVectorIsNearlyEqual(a: Vector = Ellipsis, b: Vector = Ellipsis, tolerance: float = 0.0, result: bool = False)¶
Bases:
RigVMFunction_MathVectorBase
Returns true if the value A is almost equal to B
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathVector.h
Editor Properties: (see get_editor_property/set_editor_property)
a
(Vector): [Read-Write]b
(Vector): [Read-Write]result
(bool): [Read-Write]tolerance
(float): [Read-Write]