unreal.RigVMFunction_MathVectorClampSpatially
¶
- class unreal.RigVMFunction_MathVectorClampSpatially(value: Vector = Ellipsis, axis: AxisType = Ellipsis, type: RigVMClampSpatialMode = Ellipsis, minimum: float = 0.0, maximum: float = 0.0, space: Transform = Ellipsis, draw_debug: bool = False, debug_color: LinearColor = Ellipsis, debug_thickness: float = 0.0, result: Vector = Ellipsis)¶
Bases:
RigVMFunction_MathVectorBase
Clamps a position using a plane collision, cylindric collision or spherical collision.
C++ Source:
Module: RigVM
File: RigVMFunction_MathVector.h
Editor Properties: (see get_editor_property/set_editor_property)
axis
(AxisType): [Read-Write]debug_color
(LinearColor): [Read-Write]debug_thickness
(float): [Read-Write]draw_debug
(bool): [Read-Write]maximum
(float): [Read-Write]minimum
(float): [Read-Write]result
(Vector): [Read-Write]space
(Transform): [Read-Write] The space this spatial clamp happens within. The input position will be projected into this space.type
(RigVMClampSpatialMode): [Read-Write]value
(Vector): [Read-Write]
- property debug_color: LinearColor¶
[Read-Write]
- Type:
- property space: Transform¶
[Read-Write] The space this spatial clamp happens within. The input position will be projected into this space.
- Type:
- property type: RigVMClampSpatialMode¶
[Read-Write]
- Type: