unreal.RigVMFunction_MathVectorClampLength¶
- class unreal.RigVMFunction_MathVectorClampLength(value: Vector = Ellipsis, minimum_length: float = 0.0, maximum_length: float = 0.0, result: Vector = Ellipsis)¶
Bases:
RigVMFunction_MathVectorBaseClamps the length of a given vector between a minimum and maximum
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathVector.h
Editor Properties: (see get_editor_property/set_editor_property)
maximum_length(float): [Read-Write]minimum_length(float): [Read-Write]result(Vector): [Read-Write]value(Vector): [Read-Write]