unreal.RigVMFunction_MathVectorClamp
¶
- class unreal.RigVMFunction_MathVectorClamp(value: Vector = Ellipsis, minimum: Vector = Ellipsis, maximum: Vector = Ellipsis, result: Vector = Ellipsis)¶
Bases:
RigVMFunction_MathVectorBase
Clamps the given value within the range provided by minimum and maximum for each component
C++ Source:
Module: RigVM
File: RigVMFunction_MathVector.h
Editor Properties: (see get_editor_property/set_editor_property)
maximum
(Vector): [Read-Write]minimum
(Vector): [Read-Write]result
(Vector): [Read-Write]value
(Vector): [Read-Write]