unreal.RigVMFunction_MathVectorBezierFourPoint¶
- class unreal.RigVMFunction_MathVectorBezierFourPoint(bezier: RigVMFourPointBezier = [], t: float = 0.0, result: Vector = Ellipsis, tangent: Vector = Ellipsis)¶
Bases:
RigVMFunction_MathVectorBaseReturns the 4 point bezier interpolation
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathVector.h
Editor Properties: (see get_editor_property/set_editor_property)
bezier(RigVMFourPointBezier): [Read-Write]result(Vector): [Read-Write]t(float): [Read-Write]tangent(Vector): [Read-Write]
- property bezier: RigVMFourPointBezier¶
[Read-Write]
- Type: