unreal.RigVMFunction_MathTransformFromSRT¶
- class unreal.RigVMFunction_MathTransformFromSRT(location: Vector = Ellipsis, rotation: Vector = Ellipsis, rotation_order: EulerRotationOrder = Ellipsis, scale: Vector = Ellipsis, transform: Transform = Ellipsis, euler_transform: EulerTransform = Ellipsis)¶
Bases:
RigVMFunction_MathTransformBaseComposes a Transform (and Euler Transform) from its components.
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
euler_transform(EulerTransform): [Read-Write] The result as a euler transformlocation(Vector): [Read-Write] The location for the desired transformrotation(Vector): [Read-Write] The euler angles in degrees for the desired transformrotation_order(EulerRotationOrder): [Read-Write] The rotation order to interpret the euler angles byscale(Vector): [Read-Write] The scale for the desired transformtransform(Transform): [Read-Write] The result as a transform
- property euler_transform: EulerTransform¶
[Read-Only] The result as a euler transform
- Type:
- property rotation: Vector¶
[Read-Write] The euler angles in degrees for the desired transform
- Type:
(Vector)
- property rotation_order: EulerRotationOrder¶
[Read-Write] The rotation order to interpret the euler angles by
- Type: