unreal.RigVMFunction_MathTransformFromSRT

class unreal.RigVMFunction_MathTransformFromSRT(location: Vector = Ellipsis, rotation: Vector = Ellipsis, rotation_order: EulerRotationOrder = Ellipsis, scale: Vector = Ellipsis, transform: Transform = Ellipsis, euler_transform: EulerTransform = Ellipsis)

Bases: RigVMFunction_MathTransformBase

Composes a Transform (and Euler Transform) from its components.

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_MathTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • euler_transform (EulerTransform): [Read-Write] The result as a euler transform

  • location (Vector): [Read-Write] The location for the desired transform

  • rotation (Vector): [Read-Write] The euler angles in degrees for the desired transform

  • rotation_order (EulerRotationOrder): [Read-Write] The rotation order to interpret the euler angles by

  • scale (Vector): [Read-Write] The scale for the desired transform

  • transform (Transform): [Read-Write] The result as a transform

property euler_transform: EulerTransform

[Read-Only] The result as a euler transform

Type:

(EulerTransform)

property location: Vector

[Read-Write] The location for the desired transform

Type:

(Vector)

property rotation: Vector

[Read-Write] The euler angles in degrees for the desired transform

Type:

(Vector)

property rotation_order: EulerRotationOrder

[Read-Write] The rotation order to interpret the euler angles by

Type:

(EulerRotationOrder)

property scale: Vector

[Read-Write] The scale for the desired transform

Type:

(Vector)

property transform: Transform

[Read-Only] The result as a transform

Type:

(Transform)