unreal.RigVMFunction_MathTransformClampSpatially

class unreal.RigVMFunction_MathTransformClampSpatially(value: Transform = Ellipsis, axis: AxisType = Ellipsis, type: RigVMClampSpatialMode = Ellipsis, minimum: float = 0.0, maximum: float = 0.0, space: Transform = Ellipsis, draw_debug: bool = False, debug_color: LinearColor = Ellipsis, debug_thickness: float = 0.0, result: Transform = Ellipsis)

Bases: RigVMFunction_MathTransformBase

Clamps a position using a plane collision, cylindric collision or spherical collision.

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_MathTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • axis (AxisType): [Read-Write]

  • debug_color (LinearColor): [Read-Write]

  • debug_thickness (float): [Read-Write]

  • draw_debug (bool): [Read-Write]

  • maximum (float): [Read-Write]

  • minimum (float): [Read-Write]

  • result (Transform): [Read-Write]

  • space (Transform): [Read-Write] The space this spatial clamp happens within. The input position will be projected into this space.

  • type (RigVMClampSpatialMode): [Read-Write]

  • value (Transform): [Read-Write]

property axis: AxisType

[Read-Write]

Type:

(AxisType)

property debug_color: LinearColor

[Read-Write]

Type:

(LinearColor)

property debug_thickness: float

[Read-Write]

Type:

(float)

property draw_debug: bool

[Read-Write]

Type:

(bool)

property maximum: float

[Read-Write]

Type:

(float)

property minimum: float

[Read-Write]

Type:

(float)

property result: Transform

[Read-Only]

Type:

(Transform)

property space: Transform

[Read-Write] The space this spatial clamp happens within. The input position will be projected into this space.

Type:

(Transform)

property type: RigVMClampSpatialMode

[Read-Write]

Type:

(RigVMClampSpatialMode)

property value: Transform

[Read-Write]

Type:

(Transform)