unreal.RigVMFunction_MathTransformArrayToSRT

class unreal.RigVMFunction_MathTransformArrayToSRT(transforms: None = [], translations: None = [], rotations: None = [], scales: None = [])

Bases: RigVMFunction_MathTransformBase

Decomposes a Transform Array to its components.

C++ Source:

  • Module: RigVM

  • File: RigVMFunction_MathTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • rotations (Array[Quat]): [Read-Write]

  • scales (Array[Vector]): [Read-Write]

  • transforms (Array[Transform]): [Read-Write]

  • translations (Array[Vector]): [Read-Write]

property rotations: None

[Read-Only]

Type:

(Array[Quat])

property scales: None

[Read-Only]

Type:

(Array[Vector])

property transforms: None

[Read-Write]

Type:

(Array[Transform])

property translations: None

[Read-Only]

Type:

(Array[Vector])