unreal.RigVMFunction_MathRBFInterpolateVectorFloat

class unreal.RigVMFunction_MathRBFInterpolateVectorFloat(input: Vector = Ellipsis, distance_function: RBFVectorDistanceType = Ellipsis, smoothing_function: RBFKernelType = Ellipsis, smoothing_radius: float = 0.0, normalize_output: bool = False, targets: None = [], output: float = 0.0)

Bases: RigVMFunction_MathRBFInterpolateVectorBase

A RBF interpolator from vector to float

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_MathRBFInterpolate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • distance_function (RBFVectorDistanceType): [Read-Only] The distance function to use

  • input (Vector): [Read-Write] The input vector

  • normalize_output (bool): [Read-Only] If true the resulting output will be normalized

  • output (float): [Read-Write] The interpolated result

  • smoothing_function (RBFKernelType): [Read-Only] The smoothing function to use

  • smoothing_radius (float): [Read-Only] The radius to apply for the smoothing function

  • targets (Array[MathRBFInterpolateVectorFloat_Target]): [Read-Write] The array of targets to interpolate within

property output: float

[Read-Only] The interpolated result

Type:

(float)

property targets: None

[Read-Write] The array of targets to interpolate within

Type:

(Array[MathRBFInterpolateVectorFloat_Target])