unreal.RigVMFunction_MathRBFInterpolateQuatVector
¶
- class unreal.RigVMFunction_MathRBFInterpolateQuatVector(input: Quat = Ellipsis, distance_function: RBFQuatDistanceType = Ellipsis, smoothing_function: RBFKernelType = Ellipsis, smoothing_angle: float = 0.0, normalize_output: bool = False, twist_axis: Vector = Ellipsis, targets: None = [], output: Vector = Ellipsis)¶
Bases:
RigVMFunction_MathRBFInterpolateQuatBase
Rig VMFunction Math RBFInterpolate Quat Vector
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathRBFInterpolate.h
Editor Properties: (see get_editor_property/set_editor_property)
distance_function
(RBFQuatDistanceType): [Read-Only]input
(Quat): [Read-Write]normalize_output
(bool): [Read-Only]output
(Vector): [Read-Write]smoothing_angle
(float): [Read-Only]smoothing_function
(RBFKernelType): [Read-Only]targets
(Array[MathRBFInterpolateQuatVector_Target]): [Read-Write]twist_axis
(Vector): [Read-Write]