unreal.RigVMFunction_MathRBFInterpolateQuatColor¶
- class unreal.RigVMFunction_MathRBFInterpolateQuatColor(input: Quat = Ellipsis, distance_function: RBFQuatDistanceType = Ellipsis, smoothing_function: RBFKernelType = Ellipsis, smoothing_angle: float = 0.0, normalize_output: bool = False, twist_axis: Vector = Ellipsis, targets: None = [], output: LinearColor = Ellipsis)¶
Bases:
RigVMFunction_MathRBFInterpolateQuatBaseRig VMFunction Math RBFInterpolate Quat Color
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathRBFInterpolate.h
Editor Properties: (see get_editor_property/set_editor_property)
distance_function(RBFQuatDistanceType): [Read-Only]input(Quat): [Read-Write]normalize_output(bool): [Read-Only]output(LinearColor): [Read-Write]smoothing_angle(float): [Read-Only]smoothing_function(RBFKernelType): [Read-Only]targets(Array[MathRBFInterpolateQuatColor_Target]): [Read-Write]twist_axis(Vector): [Read-Write]
- property output: LinearColor¶
[Read-Only]
- Type: