unreal.RigVMFunction_MathQuaternionToAxisAndAngle

class unreal.RigVMFunction_MathQuaternionToAxisAndAngle(value: Quat = Ellipsis, axis: Vector = Ellipsis, angle: float = 0.0)

Bases: RigVMFunction_MathQuaternionBase

Retrieves the axis and angle of a quaternion in radians

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_MathQuaternion.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angle (float): [Read-Write] The angle in radians of the quaternion

  • axis (Vector): [Read-Write] The axis of the quaternion

  • value (Quat): [Read-Write] The input quaternion

property angle: float

[Read-Only] The angle in radians of the quaternion

Type:

(float)

property axis: Vector

[Read-Only] The axis of the quaternion

Type:

(Vector)

property value: Quat

[Read-Write] The input quaternion

Type:

(Quat)