unreal.RigVMFunction_MathQuaternionToEuler¶
- class unreal.RigVMFunction_MathQuaternionToEuler(value: Quat = Ellipsis, rotation_order: EulerRotationOrder = Ellipsis, result: Vector = Ellipsis)¶
Bases:
RigVMFunction_MathQuaternionBaseRetrieves the euler angles in degrees
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathQuaternion.h
Editor Properties: (see get_editor_property/set_editor_property)
result(Vector): [Read-Write] The euler angles in degrees representing the quaternion in the given rotation orderrotation_order(EulerRotationOrder): [Read-Write] The rotation order to use when encoding the euler anglesvalue(Quat): [Read-Write] The input quaternion
- property result: Vector¶
[Read-Only] The euler angles in degrees representing the quaternion in the given rotation order
- Type:
(Vector)
- property rotation_order: EulerRotationOrder¶
[Read-Write] The rotation order to use when encoding the euler angles
- Type: