unreal.RigVMFunction_MathQuaternionSwingTwist
¶
- class unreal.RigVMFunction_MathQuaternionSwingTwist(input: Quat = Ellipsis, twist_axis: Vector = Ellipsis, swing: Quat = Ellipsis, twist: Quat = Ellipsis)¶
Bases:
RigVMFunction_MathQuaternionBase
Computes the swing and twist components of a quaternion
C++ Source:
Module: RigVM
File: RigVMFunction_MathQuaternion.h
Editor Properties: (see get_editor_property/set_editor_property)
input
(Quat): [Read-Write]swing
(Quat): [Read-Write]twist
(Quat): [Read-Write]twist_axis
(Vector): [Read-Write]