unreal.RigVMFunction_MathQuaternionSwingTwist¶
- class unreal.RigVMFunction_MathQuaternionSwingTwist(input: Quat = Ellipsis, twist_axis: Vector = Ellipsis, swing: Quat = Ellipsis, twist: Quat = Ellipsis)¶
Bases:
RigVMFunction_MathQuaternionBaseComputes the swing and twist components of a quaternion
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathQuaternion.h
Editor Properties: (see get_editor_property/set_editor_property)
input(Quat): [Read-Write] The input quaternionswing(Quat): [Read-Write] The resulting swing quaternion of the input quaterniontwist(Quat): [Read-Write] The resulting twist quaternion of the input quaterniontwist_axis(Vector): [Read-Write] The axis to treat as the twist axis
- property swing: Quat¶
[Read-Only] The resulting swing quaternion of the input quaternion
- Type:
(Quat)