unreal.RigVMFunction_MathQuaternionSlerp

class unreal.RigVMFunction_MathQuaternionSlerp(a: Quat = Ellipsis, b: Quat = Ellipsis, t: float = 0.0, result: Quat = Ellipsis)

Bases: RigVMFunction_MathQuaternionBase

Performs a spherical interpolation of the quaternions A and B based on the blend value T.

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_MathQuaternion.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (Quat): [Read-Write] The first quaternion to interpolate from

  • b (Quat): [Read-Write] The second quaternion to interpolate to

  • result (Quat): [Read-Write] The resulting interpolated quaternion

  • t (float): [Read-Write] The blend value for the interpolation

property a: Quat

[Read-Write] The first quaternion to interpolate from

Type:

(Quat)

property b: Quat

[Read-Write] The second quaternion to interpolate to

Type:

(Quat)

property result: Quat

[Read-Only] The resulting interpolated quaternion

Type:

(Quat)

property t: float

[Read-Write] The blend value for the interpolation

Type:

(float)