unreal.RigVMFunction_MathQuaternionSlerp¶
- class unreal.RigVMFunction_MathQuaternionSlerp(a: Quat = Ellipsis, b: Quat = Ellipsis, t: float = 0.0, result: Quat = Ellipsis)¶
Bases:
RigVMFunction_MathQuaternionBasePerforms a spherical interpolation of the quaternions A and B based on the blend value T.
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathQuaternion.h
Editor Properties: (see get_editor_property/set_editor_property)
a(Quat): [Read-Write] The first quaternion to interpolate fromb(Quat): [Read-Write] The second quaternion to interpolate toresult(Quat): [Read-Write] The resulting interpolated quaterniont(float): [Read-Write] The blend value for the interpolation