unreal.RigVMFunction_MathQuaternionSlerp
¶
- class unreal.RigVMFunction_MathQuaternionSlerp(a: Quat = Ellipsis, b: Quat = Ellipsis, t: float = 0.0, result: Quat = Ellipsis)¶
Bases:
RigVMFunction_MathQuaternionBase
Linearly interpolates between A and B using the ratio T
C++ Source:
Module: RigVM
File: RigVMFunction_MathQuaternion.h
Editor Properties: (see get_editor_property/set_editor_property)
a
(Quat): [Read-Write]b
(Quat): [Read-Write]result
(Quat): [Read-Write]t
(float): [Read-Write]