unreal.RigVMFunction_MathQuaternionMirrorTransform¶
- class unreal.RigVMFunction_MathQuaternionMirrorTransform(value: Quat = Ellipsis, mirror_axis: AxisType = Ellipsis, axis_to_flip: AxisType = Ellipsis, central_transform: Transform = Ellipsis, result: Quat = Ellipsis)¶
Bases:
RigVMFunction_MathQuaternionBaseMirror a rotation about a central transform.
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathQuaternion.h
Editor Properties: (see get_editor_property/set_editor_property)
axis_to_flip(AxisType): [Read-Write] the axis to flip for rotationscentral_transform(Transform): [Read-Write] The transform about which to mirrormirror_axis(AxisType): [Read-Write] the axis to mirror againstresult(Quat): [Read-Write]value(Quat): [Read-Write]