unreal.RigVMFunction_MathQuaternionMakeAbsolute
¶
- class unreal.RigVMFunction_MathQuaternionMakeAbsolute(local: Quat = Ellipsis, parent: Quat = Ellipsis, global_: Quat = Ellipsis)¶
Bases:
RigVMFunction_MathQuaternionBase
Returns the absolute global transform within a parent’s transform
C++ Source:
Module: RigVM
File: RigVMFunction_MathQuaternion.h
Editor Properties: (see get_editor_property/set_editor_property)
global_
(Quat): [Read-Write]local
(Quat): [Read-Write]parent
(Quat): [Read-Write]