unreal.RigVMFunction_MathQuaternionFromEuler¶
- class unreal.RigVMFunction_MathQuaternionFromEuler(euler: Vector = Ellipsis, rotation_order: EulerRotationOrder = Ellipsis, result: Quat = Ellipsis)¶
Bases:
RigVMFunction_MathQuaternionBaseMakes a quaternion from euler values in degrees
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathQuaternion.h
Editor Properties: (see get_editor_property/set_editor_property)
euler(Vector): [Read-Write]result(Quat): [Read-Write]rotation_order(EulerRotationOrder): [Read-Write]
- property rotation_order: EulerRotationOrder¶
[Read-Write]
- Type: